Marc Fielding


Professional experience


April 2004 – Present                                                            Northrop Grumman

   Project: Future Combat Systems


December 2002 – June 2004                                                Zybernetix

Technical Product Development Lead

   Led the technical product development team of this new game controller technology startup, resulting in increased exposure to potential investors and customers.

    Designed and implemented the research protocol and software test suite used to establish the technology’s capabilities and marketability


July 1999 – July 2002                                               Blue Falcon Networks, Inc.

Lead Technology Architect

   Designed, built, and deployed several core components of the company’s Internet-based, peer-to-peer media streaming solution, resulting in substantial investment from Draper, Fisher, Jurvetson and the Sprout Group

   A distributed, fault-tolerant, back-end network architecture

   Multiple cross-platform, client/server systems

    Designed, built, and deployed multiple components for the videogame Aliens vs. Predator Gold

   Game server browser, instant messaging, and chat architectures

    Conducted critical scalability analyses of core technology, resulting in dramatic system optimizations

    Performed numerous competitive analyses in support of product planning efforts

    Motivated and negotiated the purchase of outsourced technology for secondary systems, reducing development costs by $150,000

    Successfully managed small groups of developers for short-term projects


September 1995 – February 1997                                  Treyarch Invention, Inc.


    User interface development for the hit computer game Die By the Sword

Academic experience


September 1995 – June 1999                       UCLA Electrical Engineering Dept.

Research Associate

    AWAIRS Project

   Designed, built, and deployed a complete network simulation testbed for this $4M DARPA-sponsored research into adaptive wireless sensor networks

   Successfully coordinated with a multidisciplinary team to ensure that this central resource met the functional needs of all participants

    Wireless Integrated Network Sensors (WINS) Project

   Implemented a data collection/visualization software suite which was instrumental in proving the validity of our research and helping to secure funding for AWAIRS (see above).



December 2006                                      University of California at Los Angeles

Master of Science in Computer Science

    Specialization in Distributed Systems

    Research:  “A Load-Balancing Scheme for Distributed Virtual Worlds”

    Cum Laude (expected)


March 1997                                            University of California at Los Angeles

Bachelor of Science in Cybernetics

    Specialization in Computing

    Cum Laude

Patents and RECENT publications


    “Live Streaming Distributed Internet Broadcast System” (2002)

   A patent pending, peer-to-peer, media streaming algorithm

    “A Distributed Wireless MEMS Technology for Condition-Based Maintenance”

  Proceedings of the 1996 Integrated Monitoring, Diagnostics and Failure Prevention Conference, 24 April 1996, pp. 373-380

Development skills


    Languages:  C, C++, Java, SQL, HTML, XML, PHP

    Software:  MS Visual Studio, Eclipse, Rational Rose, MS Visual SourceSafe, MySQL,SQL Server, MS Project, MS Visio, ClearQuest, CVS, MS Office,OpenOffice.org

    Development Platforms:  Windows, Linux

    Protocols:  TCP/IP, UDP/IP, SOAP


    2003 Student Scholarship – International Game Developer Association

    Phi Beta Kappa – Honor Society

    Comins Family Scholarship – UCLA Undergraduate Award

Professional associations


    IEEE Computer Society